Language: English
Approach

Physical AI, checked against measurements

Software that touches the physical world has to prove what it did. Everything we build follows four rules.

Four rules

  1. Measure

    A command is not proof. Every physical action is checked against what the sensors saw, and an action that left no trace is flagged instead of trusted.

  2. Bound

    Safety limits live in the device itself, not only in the cloud. A plan that would cross a limit is refused before it is sent, and the device refuses it again on its own.

  3. Learn locally

    Every space is different. Models learn each room from its own measurements instead of assuming an average room.

  4. Beat the baseline

    A model earns its place only by beating the plain rule it replaces, such as a fixed timer, on held-out data. If it doesn't, the plain rule stays.

How we develop

Simulate, then bench, then rooms

  • 1Simulation: the full software chain and the models run end to end before any hardware exists.
  • 2Bench: each prototype stage tests only the unknowns that stage is for, on off-the-shelf parts where possible.
  • 3Rooms: real spaces, measured, before any claim about what the product does.

Designs, firmware, models and test data are kept as source, so every result can be rebuilt and checked.